playground
a psycho-social building experience

playground, as you could mean by looking at it and interpreting the word as it is, and this has to be said, is not just a virtual back flash into the playroom in which you've been spending hours building towers with wooden bricks or something called lego back in the old times, it is much more a psycho-social experience (I've just invented this to make it sound more dramatic, so don't blame for using non existing expressions).

playground is a small virtual world where you can build objects with a limited number of colored bricks. you share the world and the bricks with other people. so you might have to take away some bricks of someone elses architectural masterpiece to be able to continue yours. The playground is a result of common behavior, and this is the interesting part. it's impossible to predict what will happen. some people will maybe build objects in collaboration with others. other people may simply destroy what is there and build new things. the world in playground is never growing, but it is evolving permanently. you can use the playground online by choosing one of the applets called playgroundS, playgroundM or playgroundL. powerfull computers will be pleased to run the playgroundL applet for you. playgroundS is suited for weak,old suffering computers. anyway, download the playground standalone application to experience the full performance because it supports opengl, which is not the case for the online version. playground communicates with a server in order to communicate the world state. because playground is a so called beta version, it's possible that errors occur. if the grid of the playground is gray, you're connected to the server. red tells you that you're not connected.

playground was built
by christian schneider
with processing.

thanks to chragokyberneticks and beekhuis for design and consulting.

for feedback, suggestions, bug reports and so on please contact me here.