a
psycho-social building experience
playground, as you could mean by looking at it
and
interpreting the
word as it is, and this has to be said, is not just
a virtual back flash into the playroom in which you've been spending
hours building towers with wooden bricks or something called lego back
in the old times, it is much more a psycho-social experience (I've just
invented this to
make it sound more dramatic, so don't blame for using non existing
expressions).
playground is a small virtual world where you
can build objects with a
limited number of colored bricks.
you share the world and the bricks with other people. so you might have
to take away some bricks of someone elses architectural masterpiece to
be able to continue yours. The playground is a result of common
behavior, and this is the interesting part. it's impossible to predict
what will happen.
some people will maybe build objects in collaboration with others.
other people may simply destroy what is there and build new things. the
world in playground
is never growing, but it is evolving permanently.
you can use the playground online by choosing one of the applets called
playgroundS,
playgroundM
or playgroundL.
powerfull
computers will be
pleased to run the playgroundL
applet for you. playgroundS
is suited
for weak,old suffering computers. anyway, download the playground
standalone application to experience the full performance because it
supports opengl,
which is not the case for the online version. playground communicates
with a server in order to communicate the world state.
because playground is a so called beta version, it's possible that
errors occur. if the grid of the playground is gray, you're connected
to the server. red tells you that you're not connected.
playground was built
by christian
schneider
with processing.
thanks to chragokyberneticks
and beekhuis
for design and consulting.
for feedback, suggestions, bug reports and so on please
contact me here.
